Offensive Tactics
From Ultipedia
In Ultimate, all offensive tactics are employed for the purpose of advancing the disc in order to score a goal. In rare instances, such as when weather or skill level are strongly affecting the game, offensive strategies may create situations where a team may use tactics for field position or disc possession, however the end aim is to still score goals.
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[edit] Principles of a Good Offense
[edit] Run different offensive sets and initiations
(E.g. Horizontal, Vertical, Split Stack, Lane cutters initiating, handlers initiating etc)
- Prevents a defense from getting comfortable seeing the same players in the same positions doing the same things
- Fluid offense (players can change positions; handlers and lane cutters can switch positions)
[edit] Continual Disc Movement
- Prevents defenders from establishing disc field position
- Creates new/more throwing lanes and angles
[edit] Common Errors that Inhibit Disc Movement
- Throwers stare upfield too long, then look to dump/swing too late
- Dump/swing process is not fully completed (disc does not change field position significantly)
- Throwers focus upfield too long on sidelines (especially with trap force)
[edit] Creating and using space
- Always be doing one or the other
- Respect your offensive system; people in the prime cutting positions should be cutting, others are creating space and keeping their defenders occupied
- Keep your offense “short” (within 12-15 yards of the disc)
- Create the space you want to catch the disc in (e.g. if you want to catch the disc on the break side, initiate with a fake or a few hard steps open side)
[edit] Common Errors
- Too many people cutting at one time; too many people standing still
- “Stack” is too far away
- Deep cuts are initiated from too deep
- Deep cutters don’t cut back in soon enough or with the same urgency
- A common error of deep cutters is: Deep cutter strikes, looks back after 20-25 yards, sees the disc still in the thrower’s hands and continues cutting deep.
- Comeback cuts come too far back (crowding the handler space)
[edit] Timing of cuts
- When an offense is in flow (after the first pass), effective cuts are initiated as the disc is in the air.
- For example, consider the following offensive sequence:
- Handler receives pull, throws to
- Primary lane cutter, throws to
- Secondary lane cutter
- In this sequence, the secondary lane cutter begins their cut as the disc is in the air to the primary lane cutter.
[edit] Common Errors
- Cutters wait to establish eye contact with thrower before cutting
[edit] Disc Movement
Two major benefits of continual disc movement are:
- Prevents defenders from establishing disc field position
- Creates new/more throwing lanes and angles
[edit] Common Errors
- Throwers stare upfield too long, then look to dump/swing too late
- Dump/swing process is not fully completed (disc does not change field position significantly)
- Throwers focus upfield too long on sidelines (especially with trap force)

