Offensive Tactics

From Ultipedia

Jump to: navigation, search

In Ultimate, all offensive tactics are employed for the purpose of advancing the disc in order to score a goal. In rare instances, such as when weather or skill level are strongly affecting the game, offensive strategies may create situations where a team may use tactics for field position or disc possession, however the end aim is to still score goals.

Contents

[edit] Principles of a Good Offense

[edit] Run different offensive sets and initiations

(E.g. Horizontal, Vertical, Split Stack, Lane cutters initiating, handlers initiating etc)

  • Prevents a defense from getting comfortable seeing the same players in the same positions doing the same things
  • Fluid offense (players can change positions; handlers and lane cutters can switch positions)

[edit] Continual Disc Movement

  • Prevents defenders from establishing disc field position
  • Creates new/more throwing lanes and angles
[edit] Common Errors that Inhibit Disc Movement
  • Throwers stare upfield too long, then look to dump/swing too late
  • Dump/swing process is not fully completed (disc does not change field position significantly)
  • Throwers focus upfield too long on sidelines (especially with trap force)

[edit] Creating and using space

  • Always be doing one or the other
  • Respect your offensive system; people in the prime cutting positions should be cutting, others are creating space and keeping their defenders occupied
  • Keep your offense “short” (within 12-15 yards of the disc)
  • Create the space you want to catch the disc in (e.g. if you want to catch the disc on the break side, initiate with a fake or a few hard steps open side)
[edit] Common Errors
  • Too many people cutting at one time; too many people standing still
  • “Stack” is too far away
  • Deep cuts are initiated from too deep
  • Deep cutters don’t cut back in soon enough or with the same urgency
    • A common error of deep cutters is: Deep cutter strikes, looks back after 20-25 yards, sees the disc still in the thrower’s hands and continues cutting deep.
  • Comeback cuts come too far back (crowding the handler space)

[edit] Timing of cuts

  • When an offense is in flow (after the first pass), effective cuts are initiated as the disc is in the air.
  • For example, consider the following offensive sequence:
  1. Handler receives pull, throws to
  2. Primary lane cutter, throws to
  3. Secondary lane cutter
  • In this sequence, the secondary lane cutter begins their cut as the disc is in the air to the primary lane cutter.
[edit] Common Errors
  • Cutters wait to establish eye contact with thrower before cutting

[edit] Disc Movement

Two major benefits of continual disc movement are:

  • Prevents defenders from establishing disc field position
  • Creates new/more throwing lanes and angles
[edit] Common Errors
  • Throwers stare upfield too long, then look to dump/swing too late
  • Dump/swing process is not fully completed (disc does not change field position significantly)
  • Throwers focus upfield too long on sidelines (especially with trap force)
  • Beginners want to get rid of the disc quickly and make a bad throw

[edit] General Types of Offensive Tactics

Personal tools