Potlatch 2006 MLU Rules

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These rules were in use at the inaugural MLU tournament at Potlatch in 2006.

Contents

[edit] PREFACE

Basic Description of Ultimate
Ultimate is a non-contact sport, played by two teams of seven players. The object of the game is to score more goals than the opponent. A goal is scored when a player catches a pass in the end zone they are attacking. Players are not allowed to run while holding the disc, but may throw it to other players in any direction. Any time a pass is incomplete, intercepted, knocked down, or out-of-bounds, possession goes to the other team.

[edit] RULE 1. FIELD DIMENSIONS - EQUIPMENT

[edit] Section I – Field and Dimensions

a.The rectangular playing field and all aspects shall be measured and marked as shown in the field diagram. Cones shall be used to mark the corners of the playing field and the end zone. b.The field of play is a rectangular area 40 yards wide and 80 yards long with 20 yard end zones on either end. The 2-point lines are parallel to the end zone lines, and are 20 yards in front of the end zone lines. The brick marks are the midpoints of the 2-point lines. c.All field lines shall be painted 2” wide. d.A restraining line shall be established 5 yards from the outer perimeter of the entire playing area.

[edit] Section II – Equipment

a.The disc shall be an officially approved MLU disc. ===b.Six discs must be made available to each team for pre-game warm-up.

[edit] RULE 2. DEFINITIONS

[edit] Section I – Scoring

A team scores a goal when a player catches a legal pass and makes contact with the ground in the end zone they are attacking.

[edit] Section II – Scoring Directions

a.For every point of the game, each team tries to score in end zones that are opposite each other. b.After every goal, the directions of attack are switched.

[edit] Section III – Thrower

A thrower is a player on offense who has personal possession of the disc.

[edit] Section IV – Receiver

A receiver is any player on offense except the thrower whose team has possession of the disc. The thrower is not a legal receiver of his own pass until another player touches the disc in flight.

[edit] Section V – Pivot

A pivot is when a thrower: (1) steps once or more than once in any direction with the same foot, with the other foot (pivot foot) in contact with the ground, (2) is actively looking to pass to a receiver while laying down or kneeling, with another point of contact with the ground that serves as their pivoting contact point.

[edit] Section VI – Pass attempt

A pass attempt is a thrower’s attempt to throw the disc in some direction from the spot of possession. The term is also used to include the flight of the disc until it is caught, touches the ground, or touches something out-of-bounds.

[edit] Section VII – Catch

a.A pass is caught when a player achieves personal possession of a flying disc before it touches the ground. b.If a player catches the disc, but then accidentally drops it before or during ground contact, then all personal possession achieved up to that point is negated (i.e. offense still loses possession).

[edit] Section VIII – Personal Possession

a.Personal Possession of the disc is when a player has sustained control of a non-spinning disc. b.A disc in the personal possession of a player is considered part of that player. c.Personal possession ends when the player: (1) releases a throw, (2) loses control of the disc, or (3) if the results of an infraction cause the offense to lose possession.

[edit] Section IX – Offense/Team Possession

A team is on offense and has team possession when the disc is at their disposal. This can be while a player has personal possession, or when the disc is at the spot of possession waiting to be picked up by the offense. A team loses possession when a defender catches a pass, the disc touches the ground or anything (except a defender) out-of-bounds while in flight, or if the results of an infraction cause the offense to lose possession.

[edit] Section X – Spot of Possession

The spot of possession is the spot on the playing field where a thrower’s pivot is, or where the offense must set their pivot to take possession [see Rule 7--Section IV].

[edit] Section XI – Defense

The team that does not have possession is on defense. The defense is actively trying to prevent the offense from scoring. No defender may touch a disc at rest if their team does not have possession.

[edit] Section XII – Live Play

Play is live when a team has possession of the disc and may proceed with trying to score.

[edit] Section XIII – Suspension of Play

An official can blow a whistle to suspend play for replacing a damaged disc, resetting the timer, replacing injured players, inadvertent whistles, or any other unusual circumstance. During suspension of play, the game clock stops, and neither team may proceed with play.

[edit] Section XIV – Stoppage of Play

Play stops after scored goals, and when an official blows a whistle for timeouts, assessing fouls and violations, and disqualifying players. During a stoppage of play, the game clock stops, and neither team may proceed with play.

[edit] Section XV – Held Disc

A held disc occurs when two opponents have one or both hands firmly on the disc at the same time after a catch. Possession is awarded to the player who caught the disc first. If that cannot be determined by any of the officials, possession will be awarded to the offensive receiver.

[edit] Section XVI – Pull

The method of putting the disc into play at the beginning of each point shall be one team pulling (throwing) the disc from one end zone line towards the other team at the other end zone line [see Rule 6--Section V].

[edit] Section XVII – Bricked Pull – Brick Mark

A bricked pull is a pull that lands out-of-bounds. After a bricked pull, the offense gains possession at the brick mark. The brick mark is the spot just behind the midpoint of that team’s 2-point line.

[edit] Section XVIII – Legal Guarding Position

a.a. A defender guarding a thrower is permitted to establish a legal guarding position in the path of a thrower’s desired pivot provided he does not straddle the thrower’s pivot, and he attempts to maintain a 1-foot buffer between their torsos. b.A defender must allow a moving player the distance to stop when the player catches a pass. c.A defender must allow a jumping player the distance to land and stop when the player catches a pass. d.The trajectory of the moving player will determine the amount of distance a defender must allow. e.If contact is imminent, a defender may turn slightly to protect himself, but is never allowed to bend over and submarine an opponent.

[edit] RULE 3. OFFICIALS AND THEIR DUTIES

[edit] Section I – The Game Officials

a.The game officials shall be a crew chief and five referees. They will be assisted by an official scorer and trained timer. All officials shall be approved by the Major League Ultimate Operations Department. b.The officials shall wear the uniform prescribed by the MLU.

[edit] Section II – Duties of the Officials

a.The crew chief shall be the official in charge. b.The officials shall, prior to the start of the game, inspect and approve all equipment, including field, discs, uniforms, cleats, timer's and scorer's equipment. c.The officials shall not permit players to play with any type of hand, arm, face, nose, ear, head, or neck jewelry. d.The officials shall not permit any player to wear equipment that, in his judgment, is dangerous to other players. Any equipment that is of hard substance (casts, splints, guards, and braces) must be padded or foam-covered and have no exposed sharp or cutting edge. All face masks and eye or nose protectors must conform to the contour of the face and have no sharp or protruding edges. Approval is on a game-to-game basis. e.All equipment used must be appropriate for Ultimate. Equipment that is unnatural and designed to increase a player's height or reach, or to gain an advantage, shall not be used. f.The officials must check the game disc to see that it is in good playing condition, and have extra game discs available for substitution following bricked pulls and throws that land out-of-bounds. g.If a coach desires to discuss a rule or interpretation of a rule prior to the start of a game or between periods, it will be mandatory for the officials to ask the other coach to be present during the discussion. The same procedure shall be followed if the officials wish to discuss a game situation with either coach. h.The designated official shall preside over the disc flip at the start of the game. i.The crew chief shall decide whether or not a goal shall count if the officials disagree, and he shall decide matters upon which scorers and timers disagree. j.All officials shall be present during the 10-minute pre-game warm-up period to observe and report to the Major League Ultimate Operations Department any infractions and to review scoring and timing procedures with table personnel. Officials may await the on-field arrival of the first team. k.Officials must meet with team captains prior to the start of the game to decide pull positions. l.Officials must report any atypical or unique incident to the Major League Ultimate Operations Department. Flagrant, punching, fighting fouls or a team's failure to have ten players to begin the game must also be reported.

[edit] Section III – Elastic Power

The officials shall have the power to make decisions on any point not specifically covered in the rules. The Major League Ultimate Operations Department will be advised of all such decisions at the earliest possible moment.

[edit] Section IV – Different Decisions by Officials

a.The crew chief shall have the authority to set aside or question decisions regarding a rule interpretation made by any of the other officials. b.It is the primary duty of the nearest official to determine whether a goal attempt shall count, if successful. If he does not know, he will ask the other officials for assistance. If none of the officials know, the official timer shall be asked. His decision will be final. c.In the event that a violation and foul occur at the same time, the foul will take precedence. d.Double Foul [see Rule 9B--Section III--d].

[edit] Section V – Time and Place for Decisions

a.The officials have the power to render decisions for infractions of rules committed inside or outside the boundary lines. This includes periods when the game may be stopped for any reason. b.When a personal foul or violation occurs, unless it’s a “Play on” situation, an official will blow his whistle causing a stoppage of play. The whistle is the signal for the timer to stop the game clock. When a team gains possession due to a personal foul or violation, the official will indicate: (1) the nature of the foul or violation by giving the correct signal (2) the number of the offender, (3) the spot of possession, and (4) the scoring direction of the team entitled to possession. c.“Play on” situations occur where there is a violation or foul, and the result of the play hasn’t yet been determined. In these cases, the official shall raise his hand and verbally declare the type of infraction. (1) If the play results in the offended team gaining or keeping possession, then play will continue uninterrupted, the official shall not blow his whistle to stop play to assess a violation, and he will wait to report any fouls at the next stoppage of play. (2) If the play results in the offending team gaining or keeping possession, then the official shall blow his whistle to stop play to immediately assess the foul or violation. d.When a whistle is erroneously sounded when play is live, the official will shout “Play on,” and play shall continue as if uninterrupted. e.An official may suspend play for any unusual circumstance [see Rule 2--Section XIII].

[edit] Section VI – Correcting Errors

A. START OF PERIOD – POSSESSION If any period or overtime begins with the wrong team being pulled to, and the error is discovered: (1) after 30 seconds of game time has elapsed, the error cannot be corrected; (2) before 30 seconds of game time has elapsed, all play shall be nullified. EXCEPTION: Acts of un-sportsmanlike conduct and all flagrant fouls shall not be nullified. B. RECORD KEEPING A record keeping error by the official scorer which involves the score, number of personal fouls and/or timeouts may be corrected by the officials at any time prior to the end of the second half. Any such error that occurs in overtime must be corrected prior to the end of that period.

[edit] Section VII – Duties of Scorers

a.The scorers shall record the goals made. They shall record the personal and technical fouls called on each player and shall notify the officials immediately when a fourth personal foul is called on any player. They shall record the timeouts charged to each team, shall notify a team and its coach through an official whenever that team takes a second charged timeout for that half and shall notify the nearest official each time a team is granted a charged timeout in excess of the legal number. In case there is a question about an error in the scoring, the scorer shall check with the crew chief at once to find the discrepancy. If the error cannot be found, the official shall accept the record of the official scorer, unless he has knowledge that forces him to decide otherwise. b.The scorers shall keep a record of the names and numbers of the players who are to start the game and of all substitutes who enter the game. When there is an infraction of the rules pertaining to submission of the lineup, substitutions or numbers of players, they shall notify the nearest official immediately during the first available suspension or stoppage of play when the infraction is discovered. The scorer shall mark the time at which players are disqualified by reason of receiving four personal fouls, so that it may be easy to ascertain the order in which the players are eligible to go back into the game [see Rule 4--Section I]. c.It is the scorer’s duty to be certain the officials have acknowledged that a player has four personal fouls. d.The scorers shall use a horn or other device unlike that used by the officials or timers to signal the officials. This may be used when there is a suspension or stoppage of play or in certain specified situations when play is live. e.The scorer shall not signal the officials while the disc is in play, except to notify them of the necessity to correct an error. f.If the scorer signals the officials during live play, the players on the field shall ignore it. The officials must use their judgment in stopping play to consult with the scorer's table. g.Scorers shall record the name of the team that will receive the pull to start each point.

[edit] Section VIII – Duties of Timers

a.The timer shall operate the game clock. b.The timer shall note when each half is to start and shall notify the crew chief and both coaches five minutes before this time. They shall signal the scorer two minutes before starting time. They shall record playing time and time of stoppages as provided in the rules. The official timer shall be provided with digital stopwatches to be used with the timing of timeouts and between points. c.At the beginning of each period, or whenever play is resumed by a pull, the game clock shall be started when the offense touches the disc or when the disc is at the spot of possession. No time will be removed from the game clock if there is an illegal pull. d.If the game clock has been stopped for a foul or violation and the disc is put in play by a whistle, the game clock shall be started when the offense touches the disc. e.The game clock shall be stopped at the expiration of time for each period and when an official signals timeout. For a charged timeout, the timer shall start a digital stopwatch and shall signal the official when it is time to resume play. f.After a goal, if the clock shows :00.0, the period or game is considered to have ended.

[edit] RULE 4. PLAYERS, SUBSTITUTES AND COACHES

[edit] Section I – Team

a.Each team shall consist of at least seven players. No team may be reduced to less than seven players. If a player in the game receives his fourth personal foul and all substitutes have already been disqualified, said player shall remain in the game and be charged with a personal foul. All players who have four or more personal fouls and remain in the game shall be treated similarly. b.In the event that there are only seven eligible players remaining and one of these players is injured and must leave the game or is ejected, he must be replaced by the last player who was disqualified by reason of receiving four personal fouls. Each subsequent requirement to replace an injured or ejected player will be treated in this reverse order of disqualification. c.In the event that a player becomes ill and must leave the field during live play, the official will stop play immediately when his team gains possession. The player shall be replaced and the opposing team is also permitted to substitute one player.

[edit] Section II – Starting Line-Ups

At least ten minutes before the game is scheduled to begin, the scorers shall be supplied with the name and number of each player who may participate in the game, up to eighteen players, also indicating the starting line-ups. Failure to comply with this provision shall be reported to the Major League Ultimate Operations Department.

[edit] Section III – The Captain

a.A team may have a captain and a co-captain numbering a maximum of two. The designated captain may be anyone on the squad who is in uniform, except a player-coach. b.The designated captain is the only player who may ask an official about a rule interpretation during a timeout charged to his team. He may not discuss a judgment decision. c.If the designated captain continues to sit on the bench, he remains the captain for the entire game. d.In the event that the captain is absent from the field and bench, his coach shall immediately designate a new captain.

[edit] Section IV – The Coach, Others, and Bench Area

a.The team bench area may be anywhere on their team’s half of the sideline behind the restraining line. b.Only a league-approved head coach, up to two assistants, a trainer, and the players shall be allowed in, and must remain in, their bench area when they are not players on the field. Team personnel are not permitted to cross the midway hash to the opponent’s bench area and violators will be assessed an un-sportsmanlike technical foul immediately. Coaches and trainers are not permitted to go to the scorer's table, except during a suspension or stoppage of play. c.A player-coach has no special privileges. He shall conduct himself in the same manner as any other player. d.Any team personnel not in the bench area must conduct themselves in a manner that would reflect favorably on the dignity of the game or that of the officials. Violations by any of the personnel indicated shall require a written report to the Major League Ultimate Operations Department for subsequent action. e.During an altercation on the field, team personnel in the bench area are not permitted on the field.

[edit] RULE 5. SCORING AND TIMING

[edit] Section I – Scoring

a.A legal goal shall be scored when a flying disc thrown from the playing field is caught in the scoring end zone of the team on offense. b.A successful goal thrown from the area on or in front of the 2-point line shall count one point. c.A successful goal thrown from the area behind the 2-point line shall count two points, with the following stipulations: (1) The thrower’s spot of possession must be behind the 2-point line prior to the throw. The brick mark is considered behind the 2-point line. (2) The thrower’s spot of possession must not be touching or in front of the 2-point line before the disc is released. (3) Another offensive player may not touch the disc before the receiver catches the disc in the end zone. d.If there is a discrepancy in the score and it cannot be resolved, the running score shall be official.

[edit] Section II – Timing

a.Each half of regulation play in the MLU will be fifteen minutes. b.All overtime periods of play will be five minutes. c.Ten minutes will be permitted between halves of all games. d.Three minutes will be permitted before any overtime period. e.A team is permitted 60 seconds after a goal to signal their readiness for the pull to commence. After 60 seconds, or once both teams have signaled readiness, whichever comes first, the pulling team then has 10 seconds to execute the pull. If the pulling team doesn’t pull in time, it is a delay-of-game, and the receiving team gets the disc at the brick mark. f.A timeout is 60 seconds, and live play must commence within 10 seconds after that. If the defense isn’t ready at that point, the offense may resume play. If the offense isn’t ready at that point, the stall count will commence. g.A team is permitted 60 seconds to stop the bleeding of a player, or that player must be substituted. h.A team is permitted 30 seconds to replace a disqualified player.

[edit] Section III – End of Period

After a goal, if the clock shows :00.0, the period or game is considered to have ended.

[edit] Section IV – Tie Score-Overtime

If the score is tied at the end of the second half, or at the end of an overtime period, play shall resume after three minutes with a pull happening as it did after halftime, and then alternating for any additional overtime periods required.

[edit] Section V – Stoppage of Time

a.The game clock shall be stopped whenever the official's whistle sounds indicating one of the following: (1) A goal. (2) A timeout. (3) Any foul or violation. (4) Any suspension of play. b.Officials may not use official game time to permit a player to change or repair equipment. This can only be done during a suspension or stoppage of play. c.If a stall count is to be continued unchanged after a stoppage of play, the official shall inform the thrower of the stall count. An unchanged stall count cannot be started at a count higher than 5. d.After any suspension or stoppage of play, the offense must come to a stop before play can be resumed, while the defense can go anywhere. Failure to comply is a delay-of-game.

[edit] Section VI – Timeout

During live play, only a player with personal possession of the disc may request a timeout. During a stoppage of play, the coach or players from either team may call a timeout. A request at any other time or by any other player shall be ignored. a.A player with personal possession shall not be granted a timeout unless his pivot is at the spot of possession. b.Each team is entitled to two (2) timeouts during each half of regulation play. c.Both teams may have up to 2 substitutions during a timeout. d.In overtime periods each team shall be allowed one (1) timeout regardless of the number of timeouts called or remaining during regulation play or previous overtimes. e.The Official Scorer shall notify a team when it has been charged with a timeout. No timeout shall be granted to the defensive team during an official's suspension-of-play for (1) a delay-of-game, (2) an inadvertent whistle, or (3) any other unusual circumstance. EXCEPTION: Either head coach may request a timeout during a suspension of play for replacing injured players or players who are being treated for Infection Control [see Guideline for Infection Control in Official’s Handbook]. f.No timeout shall be charged if it is called to question a rule interpretation and the correction is sustained. g.Requests for a timeout in excess of the authorized number shall be granted, and a loss of possession shall be assessed at the spot of possession.

[edit] Section VII – Other Timeout Requests

a.If an official, upon receiving a timeout request by the defensive team, inadvertently signals for a timeout during live play, play shall be suspended and the offense shall keep possession at the spot of possession. b.If an official, upon receiving a timeout request by the defensive team, inadvertently signals for a timeout during: (1) a successful goal attempt, the point(s) shall be scored; (2) a successful pass attempt, play shall be resumed with possession going to the receiver who caught the disc; or (3) an unsuccessful pass attempt, play shall be resumed with possession going back to the thrower.

[edit] Section VIII – Time-In

a.When a team is granted a timeout, play shall not resume until the full 60 seconds have elapsed. The offense gains possession at the spot of possession, with a new stall count. b.When play is resumed, the game clock shall be started when both of the following conditions are met: (1) the official whistles that play is live, and (2) the player who called the timeout (or his substitute) has personal possession of the disc again. c.If play is resumed with a pull, the game clock shall be started when a player on offense touches the disc or the disc is at the spot of possession.

[edit] RULE 6. BEGINNING PLAY – LIVE, SUSPENDED, STOPPED PLAY

[edit] Section I – Start of Games/Periods and Others

a.Every point of each period or overtime shall start with a pull. b.At the beginning of the game, the captain from each team will meet with a designated official to determine which team gets first choice of one of the following options: (1) throwing or receiving the first pull, or (2) which end zone to attack first. The other team then gets first choice of the other option. c.The second half begins with an exact reversal of the initial positions. d.When relevant, the first overtime begins exactly as the second half began, with successive overtimes beginning with exact reversals of positions.

[edit] Section II – Live Play

Play becomes live when the disc is at the spot of possession and at the disposal of the offense. The offense has 7 seconds to pick it up before the official starts the stall count.

[edit] Section III – Disc is in Flight

The disc is in flight when it is released by the thrower/puller. A disc is no longer in flight the moment it touches the ground or is caught by any player.

[edit] Section IV – Suspended or Stopped Play

Play is suspended or stopped, and the game clock stops, when any of the following occurs: (1) Timeout. (2) Successful goal. (3) Official blows a whistle.

[edit] Section V – Restrictions Governing Pulls

a.After every goal, the teams switch scoring directions and the scoring team pulls to the opposing team. b.The pull may be made only after the official acknowledges readiness by each team and signals for play to start. Each team must have seven players to qualify as being ready to play. c.If the pull in flight is touched and not caught by the receiving team, possession is awarded to the pulling team at the spot nearest to where the disc comes to rest. d.If a pull in flight is first touched by the pulling team, the receiving team gains possession at the spot where contact was made. e.The pull must be further than 40 yards. If it is not, the receiving team has 20 seconds to put the disc into play.

[edit] RULE 7. SPOT OF POSSESSION AND OUT-OF-BOUNDS

[edit] Section I – Lines

a.The end zone lines that separate the playing field from the end zones are part of the playing field. b.The boundary lines around the perimeter of the entire playing area (including end zones) are part of the out-of-bounds area.

[edit] Section II – Player

A player is out-of-bounds if he is touching the ground or any object on or outside a boundary line. Until he lands, the location of a player in the air is the spot of his last ground contact.

[edit] Section III – Disc

The disc is out-of-bounds when it touches an offensive player who is out-of-bounds, or any other person, the ground, or any object on, above, or outside a boundary line. EXCEPTION: A defender touches the disc [see Rule 7--Section IV--a].

[edit] Section IV – Spot of Possession

Possession starts with a new stall count when the disc is at the disposal of the offense at the spot of possession. When the spot of possession is anywhere besides where the disc is, an official shall either place the disc or indicate the spot of possession, and the thrower must immediately establish a pivot there before they can make a legal pass. Failure to pick up the disc within 7 seconds after the disc is at the spot of possession will result in the official starting the stall count. a.A disc is still in flight and may still be legally caught by any player when: (1) A defender is out-of-bounds and touches a disc. (2) A disc in flight touches any official. b.A pivot does not need to be established when: (1) A moving player who does not accelerate or change directions catches the disc and releases a throw before lifting his third ground contact. (2) A jumping player catches the disc while in the air and releases a throw before landing. c.The spot of possession is where the disc is at rest when: (1) A pull or disc in flight touches the ground in-bounds and stays in-bounds. (2) A player halts a disc that is bouncing or rolling, provided they do not significantly advance it in any direction. d.The spot of possession is at the pivot of the player with personal possession when: (1) A player with personal possession is in-bounds and stationary. (2) A moving player catches the disc in-bounds and stops in-bounds. e.The spot of possession is on the end zone line nearest to where the disc comes to rest when a defender catches or knocks down a disc that comes to rest in the end zone he is defending. EXCEPTION: When the defense gains possession, the first player to establish personal possession of the disc must immediately take the disc to the end zone line to put it into play. If the player hesitates to advance it to the end zone line or pivots or throws a fake, the spot of possession must stay where it is in the end zone. f.The spot of possession is on the end zone line nearest to where the disc crossed the boundary when pull or a disc in flight lands in-bounds and bounces or rolls out-of-bounds of the end zone. g.The spot of possession is on the sideline nearest to where the disc crossed the boundary when: (1) When a pull or a disc in flight lands in-bounds and bounces or rolls out-of-bounds. (2) A moving player catches the disc in-bounds and his momentum carries him out-of-bounds or into the end zone he is attacking. (3) An untouched disc in flight lands out-of-bounds. (4) An offensive player is out-of-bounds and touches a disc. h.The spot of possession is on the sideline nearest to where the disc was first touched while out-of-bounds when: (1) A defender is out-of-bounds and catches the disc or knocks it down disc out-of-bounds. (2) Any bench personnel interferes and touches a disc in flight (possession goes to the offended team). i.The spot of possession is the brick mark when an untouched pull in flight crosses the out-of-bounds line past the brick mark and lands out-of-bounds. j.The spot of possession is the center of the field nearest to where the disc crossed the boundary when an untouched pull in flight crosses the out-of-bounds line before the brick mark and lands out-of-bounds. k.The spot of possession after an infraction is listed in the description of each infraction, and shall be indicated by the official.

[edit] RULE 8. VIOLATIONS AND PENTALTIES

[edit] Section I – Out-of-Bounds

A player shall not cause the disc to touch any object that is out-of-bounds. PENALTY: Possession is awarded to the opposing team at the spot of possession [see Rule 7--Section IV].

[edit] Section II – 7-Second Stall Count

A throw must be attempted before 7 consecutive seconds have elapsed from the time a player gains personal possession and a defender is within 10 feet of the thrower. The official nearest the thrower shall silently keep track of the stall count, announcing only “Stalling” when the stall count begins, and “Reset” if there is ever no defender guarding the thrower within 10 feet of his pivot, in which case, the stall goes back to 0. PENALTY: Possession is awarded to the opposing team at the thrower's spot of possession.

[edit] Section III – Swinging of Elbows

A thrower shall not be allowed excessive and/or vigorous swinging of the elbows (no contact) when a defender is nearby. PENALTY: Possession is awarded to the opposing team at the thrower's spot of possession.

[edit] Section IV – Illegal Boost

A player may not assist a teammate’s movement to affect their ability to make a play on a disc in flight. PENALTY: Possession is awarded to the opposing team at the spot nearest the violation.

[edit] Section V – Traveling with the disc

a.A player shall not run with the disc. b.A player shall slow down to a stop as soon as possible after catching the disc. The player may not change his path of momentum while slowing down. c.A moving player catches a disc may release a throw before lifting his third ground contact, provided he does not accelerate or change direction, even if he has does not stop or set a pivot. d.Once a thrower has established a pivot, he may not change, drag, or lift his pivot before throwing. e.A player who falls to the ground while slowing down after a catch may get up and establish a pivot at the spot of possession. f.A thrower may not touch a disc in flight if it fails to touch another player first. g.A player may not hand-off the disc to another player. PENALTY: (1) If the thrower does not attempt a throw before or after the whistle for Traveling, the thrower keeps possession at the spot of possession, with an unchanged stall count. (2) If the thrower attempts a throw before or after the whistle for Traveling, it is a “Play on” situation, and if the offense catches the disc, possession goes back to thrower at his spot of possession, with an unchanged stall count. (3) If the thrower touches a disc in flight before another player touches it first, possession is lost at the spot of that contact.

[edit] Section VI – Offensive Pick

A pick is the illegal action of an offensive player who, without causing undue contact, delays or prevents a defender from reaching a desired position by getting in their way. When an offensive player moves in front of or at the side of a stationary defender, the offensive player may be as close as he desires providing he does not make contact. This does not count as a pick, as the defender can see him, and the defender is expected to detour around the offensive player. If an offensive player is behind a stationary defender, the defender must be able to take a normal step backward without contact. Because the defender is not expected to see a player behind him, the defender is given this latitude of movement. The defender must be given an opportunity to change direction and avoid contact with the offensive player. To avoid picking a moving defender, an offensive player must stop soon enough to permit his opponent to go around him with minimal change of speed and direction. The distance between the player screening and his opponent will depend upon the speed at which the players are moving. Defenders are responsible for not getting in each other’s way. A pick cannot be called against the offense when defenders run into each other. If two players are running in the same direction and path, the player who is behind is responsible for contact. The player in front may stop or slow his pace, but he may not move backward or sideways into his opponent. Offensive players must actively avoid getting in the way of defenders and avoid running defenders into offensive players or officials. EXCEPTION: If the defender is not within 10 feet of the receiver they are covering, it is not a pick. PENALTY: (1) If the thrower does not attempt a throw before or after the whistle for a Pick, the thrower keeps possession at the spot of possession, with an unchanged stall count. (2) If the thrower attempts a throw before or after the whistle for a Pick, it is a “Play on” situation, and if the offense catches the disc, possession goes back to thrower at his spot of possession, with an unchanged stall count. Section VII – Excessive Timeouts A team may not request a timeout in excess of the authorized number. PENALTY: (1) The timeout shall be granted. (2) Possession is awarded to the opposing team at the spot of possession.

[edit] Section VIII – Strip

A player may not dislodge or pull the disc away from a player who has established personal possession. PENALTY: (1) The player who had personal possession shall retain possession, with a new stall count. (2) If the player was stripped after catching a disc in their end zone of attack, it shall be a goal.

[edit] Section IX – Off Sides

a.The players on the pulling team are free to move anywhere in their end zone, but may not cross the end zone line until the pull has been released. b.The players on the receiving team must stand with at least one foot on their end zone line. c.As soon as the pull is released, all players may move in any direction. PENALTY: (1) If the pulling team is off sides, the receiving team gains possession at the brick mark. (2) If the receiving team is off sides, play is stopped and the receiving team gains possession at the center of the end zone they are defending. The offense must come to a stop for play to resume, while the defense can move anywhere.

[edit] RULE 9. FOULS AND PENALTIES

[edit] A. Technical Fouls

[edit] Section I – Delay-of-Game

A delay-of-game shall be called for: (1) The offense failing to stop for play to resume after any suspension or stoppage of play. (2) Preventing play from promptly resuming after any suspension or stoppage of play. (3) Intentionally repeating any action that causes suspension or stoppage of play. (4) A defender touching a disc on the ground before the offense takes personal possession. EXCEPTION: Any player may halt a bouncing or rolling disc, but may not advance it in any direction. (5) Any player, coach, or trainer who interferes with a disc that flies or lands out-of-bounds. (6) Having more than one defender “double-team” and establish position to guard the thrower within 10 feet of his pivot. (7) Having too many players on the field. PENALTY: The first offense is a verbal warning with no whistle, suspension, or stoppage of play. A technical foul shall be assessed with each successive offense and charged to the person who is delaying the game. A stall count shall remain unchanged if the violation is assessed against the offensive team, and reset to 0 if the violation is assessed against the defensive team.

[edit] Section II – Substitutions

a.A substitute shall report to the official scorer while standing in the "substitution box." b.A substitute shall not be allowed to re-enter the game after being disqualified. EXCEPTION: [see Rule 4--Section I--b]. c.It is the responsibility of each team to have the proper number of players on the field at all times. Failure to do so will result in a delay-of-game charged against the coach.

[edit] Section III – Conduct

a.An official may assess a technical foul, without prior warning, at any time. Technical foul(s) may be assessed to any team personnel on or off the field for conduct that, in the opinion of an official, is detrimental to the game. A technical foul cannot be assessed for physical contact during live play. EXCEPTION: Fighting fouls and/or taunting with physical contact. b.A maximum of two technical fouls for un-sportsmanlike acts may be assessed any player, coach or trainer. Any of these offenders may be ejected for committing only one un-sportsmanlike act, and they must be ejected for committing two un-sportsmanlike acts. c.A technical foul called for a delay-of-game is not considered an act of un-sportsmanlike conduct. d.A technical foul shall be assessed for un-sportsmanlike acts such as: (1) Disrespectfully addressing an official (2) Physically contacting an official (3) Overt actions indicating resentment to a call (4) Use of profanity (5) A coach entering onto the field without permission of an official (6) A deliberately-thrown elbow or any attempted physical act with no contact involved (7) Taunting (8) Spiking the disc on or towards an opponent, or in such a way that can only result in damage to the disc. e.Cursing or blaspheming an official shall not be considered the only cause for imposing technical fouls. Running tirades, continuous criticism or griping may be sufficient cause to assess a technical. Excessive misconduct shall result in ejection from the game. f.Assessment of a technical foul shall be avoided whenever and wherever possible; but, when necessary, they are to be assessed without delay or procrastination. Once a player has been ejected or the game is over, technical fouls cannot be assessed regardless of the provocation. Any additional un-sportsmanlike conduct shall be reported immediately to the Major League Ultimate Operations Department. g.The disc shall be awarded to the team that had possession when the technical foul was assessed. A stall count shall remain unchanged if the violation is assessed against the offensive team, and reset to 0 if the violation is assessed against the defensive team. h.Any player guilty of illegal contact which occurs during a suspension or stoppage of play may be assessed (1) a technical foul, if the contact is deemed to be un-sportsmanlike in nature, or (2) a flagrant foul, if the contact is unnecessary and/or excessive. i.A technical foul, un-sportsmanlike act, or flagrant foul must be called for a participant to be ejected. A player, coach or trainer may be ejected for: (1) An intentional elbow foul which makes contact shoulder level or below. (2) Any un-sportsmanlike conduct where a technical foul is assessed. (3) A flagrant foul where contact is unnecessary and/or excessive. j.A player, coach or trainer must be ejected for: (1) A punching foul. (2) A fighting foul. (3) An intentional elbow foul that makes contact above shoulder level. (4) An attempted punch that does not make contact. (5) Deliberately entering the stands other than as a continuance of play. k.Eye-guarding (placing a hand in front of an opponent's eyes) is illegal and an un-sportsmanlike technical foul shall be assessed. l.The deliberate act of throwing the disc or any object at an official by a player, coach, or trainer is a technical foul and violators are subject to ejection from the game. m.Elbow fouls, which make contact above shoulder level, and punching fouls, although recorded as both personal and team fouls, are un-sportsmanlike acts. The player will be ejected immediately.

[edit] Section IV – Fighting Fouls

a.Technical fouls shall be assessed players, coaches, or trainers for fighting. The participants will be ejected immediately. b.This rule applies whether play is live, suspended, or stopped. c.If a fighting foul occurs while a team has possession of the disc, that team will retain possession at the spot of possession with a new stall count. d.A suspension may be imposed upon such person(s) at the discretion of the Commissioner.

[edit] B. Personal Foul

[edit] Section I – Types

a.A player shall not hold, push, charge into, or impede the progress of an opponent by extending a hand, forearm, leg, or knee or by bending the body into a position that is not normal. Contact that results in the re-routing of an opponent is a foul. b.Contact that affects an opponent’s ability to make a play on a disc in flight is a foul. c.Any player whose contact against an opponent causes contact with yet another opponent has committed a personal foul. d.If a thrower is in a throwing motion, all contact initiated by a defender guarding him is a foul. This contact includes, but is not limited to, contact with the forearms, hands, chest, legs, hips, or feet. e.A thrower shall not push away or pivot into the body of an opponent who has established a legal guarding position. A defender may not position his arms or legs in a way that inhibits a thrower from pivoting. f.Players must be in control of their bodies at all times. Contact due to recklessness is a foul. g.The mere fact that contact occurs on any of these types of plays, or any other similar play, does not necessarily mean that a personal foul has been committed. The officials must decide whether the contact is negligible and/or incidental, judging each situation separately. Light, incidental contact shall be ignored if it does not affect a player's balance, rhythm, jump, catch, pivot, or throw. Accidental contact away from the play shall be ignored if it does not affect the outcome of the play. PENALTIES: (1) The offender is charged with a personal foul. (2) Possession goes to the offended player at the spot nearest the foul, with a new stall count. (3) Goals scored shall be upheld if the offender is on defense, or negated if the offender is on offense. EXCEPTION to (2) and (3): If the foul is away from the play and had no effect on the outcome of the play, the results of the play are upheld. If a thrower never made the throw, the stall count remains unchanged.

[edit] Section II – Flagrant Foul

a.FLAGRANT FOUL LEVEL 1: If contact committed against any player is interpreted to be unnecessary, a flagrant foul level 1 will be assessed. PENALTY: (1) The offender is charged with a personal foul. (2) Possession goes to the offended player at the spot nearest the foul, with a new stall count. (3) A player will be ejected if he commits two flagrant fouls in the same game. b.FLAGRANT FOUL LEVEL 2: If contact committed against any player is interpreted to be unnecessary and excessive, a flagrant foul level 2 will be assessed. PENALTY: (1) The offender is charged with a personal foul. (2) Possession goes to the offended player at the spot nearest the foul, with a new stall count. (3) This is an un-sportsmanlike act and the offender is ejected. c.Flagrant fouls may be assessed whether play is live, suspended, or stopped.

[edit] Section III – Double Fouls

A double foul is when two players foul each other within the same general play or moment. a.Double personal fouls shall add to each player's foul total. b.If a double foul occurs, the team that had possession shall retain possession. Play is resumed at the spot of possession, with an unchanged stall count. c.If a double foul occurs when the disc is in the air, the disc will go back to the thrower, with an unchanged stall count. d.If a double foul occurs as a result of a difference in opinion by the officials, no points can be scored and the disc will go back to the thrower with an unchanged stall count.

[edit] Section IV – Punching Fouls

a.Illegal contact called on a player for punching is a personal foul. PENALTY: (1) Possession goes to the offended player at the spot nearest the foul, with a new stall count. (2) Any player who throws a punch, whether it connects or not, has committed an un-sportsmanlike act and shall be ejected immediately. (3) The offender is suspended for a minimum of one game. b.This rule applies whether play is live, suspended, or stopped. c.In cases where punching fouls are successively committed by multiple players, all aspects of the rule are applied to all offenders, and possession will be treated as it is with double fouls [see Rule 9B--Section III]. d.A suspension may be imposed upon such person(s) at the discretion of the Commissioner. Official’s Guide for Administration and Application of the Rules Each official should have a definite and clear conception of his overall responsibility to include the intent and purpose of each rule. If all officials possess the same conception there will be a guaranteed uniformity in the administration of all contests. The restrictions placed upon the player by the rules are intended to create a balance of play, equal opportunity for the defense and the offense, provide reasonable safety and protection for all players, and emphasize cleverness and skill without unduly limiting freedom of action of player or team. The primary purpose of penalties is to compensate a player who has been placed at a disadvantage through an illegal act of an opponent. A secondary purpose is to restrain players from committing acts that, if ignored, might lead to roughness even though they do not affect the immediate play. To implement this philosophy, many of the rules are written in general terms while the need for the rule may have been created by specific play situations. This practice eliminates the necessity for many additional rules and provides the officials the latitude and authority to adapt application of the rules to fit conditions of play in any particular game.


GUIDELINES FOR INJURY AND INFECTION CONTROL a.If a player suffers an injury, particularly a laceration or a wound where bleeding occurs, the officials shall suspend the game at the earliest possible time that does not disrupt a fast break or advantage situation. Upon suspension of play, the player has 60 seconds to get treatment for the wound. Before the end of those 60 seconds, the head coach must decide if wants to substitute for the player or call a timeout. If a substitute replaces the player, the opposing team shall be allowed to substitute one player. The injured player may return to the game when he has received appropriate treatment by medical staff personnel. b.If the player returns to the game, the officials shall make certain that any lesion, wound, or dermatitis is covered with a dressing that will prevent contamination to and/or from other sources. A wristband or sweatband is not considered a suitable bandage. c.If a team has no timeouts remaining when play is suspended, the officials will allow an extra 60 seconds for appropriate treatment. If the treatment is not completed in accordance with paragraph two above, the injured player must be immediately removed and substituted for. d.When an injured player is removed from the game under these circumstances, the stall count resets to 0. PLAYER/TEAM CONDUCT AND DRESS a.Each player must be in dress code ten minutes before the game starts and until the end of the game. b.Players, coaches, and trainers are to stand and line up in a dignified posture along the sidelines during the playing of the National Anthem. c.Coaches and assistants must wear a sport coat or suit coat. d.While playing, players may wear nothing over their team jersey or shorts. e.Warm-ups may only be worn before or after the game or when a player is on the bench. f.If visible, undershirts shall be similar in color to the torso of the jersey and shall not have frayed or ragged edges. If the undershirts have sleeves, they shall be the same length and must be hemmed. g.Sunglasses, hats, and visors are prohibited. Headbands are acceptable. h.Players, coaches, and trainers will refrain from smoking or consuming alcohol. CONTACT SITUATIONS Incidental Contact The mere fact that contact occurs does not necessarily constitute a foul. Contact that is incidental to an effort by a player to play an opponent, reach a flying disc, or perform normal defensive or offensive movements, should not be considered illegal. If, however, a player attempts to make a play on a disc from a position where he has no reasonable chance to perform without making significant contact with his opponent, the player should not attempt the play from that position, or any contact is a foul on him. Guarding an Opponent In all guarding situations, a player is entitled to any spot on the field he desires, provided he legally gets to that spot first and without contact with an opponent. If a defensive or offensive player has established a position on the field and his opponent initiates contact that results in the dislodging of the opponent, a foul should be called immediately. A player may continue to move after gaining a guarding position in the path of an opponent provided he is not moving directly or obliquely toward his opponent when contact occurs. A player is never permitted to move into the path of an opponent after the opponent has jumped into the air. A player who extends a hand, forearm, shoulder, hip, or leg into the path of a moving opponent and thereby causes contact is not considered to have a legal position in the path of an opponent. A player is entitled to a vertical position even to the extent of holding his arms above his shoulders. A player who conforms to these guidelines for legal defense is not responsible for when an opponent contacts him, dislodging him from the position that he has attained and is maintaining legally. If contact occurs, the official must decide whether the contact is incidental or a foul has been committed. Offensive Picks When an offensive player moves in front of or at the side of a stationary defender, the offensive player may be as close as he desires providing he does not make contact. This does not count as a pick, as the defender can see him, and the defender is expected to detour around the offensive player. If an offensive player is behind a stationary defender, the defender must be able to take a normal step backward without contact. Because the defender is not expected to see a player behind him, the defender is given this latitude of movement. The defender must be given an opportunity to change direction and avoid contact with the offensive player. To avoid picking a moving defender, an offensive player must stop soon enough to permit his opponent to go around him with minimal change of speed and direction. The distance between the player screening and his opponent will depend upon the speed at which the players are moving. Defenders are responsible for not getting in each other’s way. A pick cannot be called against the offense when defenders run into each other. If two players are running in the same direction and path, the player who is behind is responsible for contact. The player in front may stop or slow his pace, but he may not move backward or sideways into his opponent. The Throw If the thrower's desired throw is blocked, he is expected to throw somewhere else. He should not try to pivot or try to throw through an opponent’s body unless there is a reasonable chance of success without contact. FOULS: FLAGRANT – UN-SPORTSMANLIKE To be un-sportsmanlike is to act in a manner unbecoming to the image of professional Ultimate. It consists of acts of deceit, disrespect of officials and profanity. The penalty for such action is a technical foul. Repeated acts shall result in expulsion from the game. A flagrant foul level 1 is unnecessary contact committed by a player against an opponent. A flagrant foul level 2 is unnecessary and excessive contact committed by a player against an opponent. It is an un-sportsmanlike act and the offender is ejected immediately. The offender will be subject to a suspension by the Commissioner [see Rule 9B--Section II]. PHYSICAL CONTACT – SUSPENSION Any player or coach guilty of intentional physical contact with an official shall automatically be suspended for one game. A longer period of suspension will result if circumstances so dictate. PUNCHING, FIGHTING AND ELBOW FOULS a.Violent acts of any nature on the field will not be tolerated. Players involved in such altercations will be ejected and/or suspended. b.Officials have been instructed to eject a player who throws a punch, whether or not it connects, or an intentional elbow that makes contact above shoulder level. If elbow contact is shoulder level or below, it shall be left to the discretion of the official as to whether the player is ejected. Even if a punch or an elbow goes undetected by the officials during the game, but is detected during a review of game film, that player will be penalized and potentially suspended. c.There is absolutely no justification for fighting in an MLU game. The fact that one player may feel provoked by another player is not an acceptable excuse. If a player takes it upon himself to retaliate, he can expect to be subject to the same penalties. TAUNTING If a player blatantly taunts an opponent, a technical foul shall be assessed. The opponent WILL NOT be automatically assessed a technical foul. His behavior will be the determining factor. Simultaneous taunting is a verbal altercation. Verbal altercations and un-sportsmanlike conduct will be administered as a double technical foul. Technical fouls assessed to opposing teams during the same period of suspended or stopped play shall be interpreted as a double technical foul. A player guilty of taunting must be singled out and penalized. If a previous un-sportsmanlike act has been committed and if this situation is blatant, a technical foul must be assessed and the guilty player must be ejected. PLAYER CONDUCT – SPECTATORS Any coach, player, or trainer who deliberately enters the spectator stands during the game will be automatically ejected and the incident reported to the Commissioner. Entering the stands to keep a disc in play by a player, or the momentum that carries the player into the stands is not considered deliberate. The first row of seats is considered the beginning of the stands. VERBAL FAN INTERFERENCE Any spectator who verbally abuses players and/or coaches in a manner which, in the opinion of the game officials, interferes with the ability of a coach to communicate with his players during the game and/or huddles, will, at the direction of the crew chief, be given one warning by a security officer. If the same spectator continues to behave in a like manner, the crew chief shall direct a security officer to eject the spectator. GAME CANCELLATION For the purpose of game cancellation, the officials' jurisdiction begins with the opening pull. Prior to this, it shall be the decision of the home management whether or not playing conditions are such to warrant postponement. However, once the game begins, if because of extremely hazardous playing conditions (such as lightning) the question arises whether or not the game should be cancelled, the crew chief shall see that EVERY effort is made to continue the game before making the decision to terminate it. If a game is terminated before half time, all play is negated. If a game is terminated after half time, the game is over and the final score is the score at the point of termination of play. PROTEST a.Protests are not permitted during the course of a game. In order to file a protest or appeal from the result of a game, notice thereof must be given to the Commissioner within forty-eight (48) hours after the conclusion of said game, stating therein the grounds for such protest. Only a General Manager or Head Coach may protest the results of a game. b.Upon receipt of a protest, the Commissioner shall at once notify the member operating the opposing team in the game protested and require an operating member from each team to file evidence upon the issue within five (5) days. The Commissioner shall make a final decision on the protest within five (5) days after receipt of such evidence.

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